
The nature of the Force Conflict encounter is up to the Game Master’s discretion. It could also be a bounty hunter hired by an Imperial Inquisitor. This could be a Dark Jedi coming to tempt a character to the Dark Side, a Jedi Knight who reprimands a reckless character, or a Sith who wants to test his strength in a duel. It’s up to the GM to decide how the Force Conflict manifests, but it likely involves an encounter with a nemesis-class Force User character and/or the Force User’s minions/associates. If all Light Destiny Points are flipped in this way, or only Dark Destiny Points were generated for the Destiny Point Pool and at least one Conflict was generated during the last session, then a Force Conflict occurs that session. Immediately after generating the Destiny Point pool at the beginning of the next session, flip 1 Light Destiny Point to its Dark Side for each Conflict generated during the last session.
#Ffg age of rebellion how to#
I've also described how to incorporate Neutral Force Users into your game who wield both Light and Dark simultaneously, but draw attention when they favor one side. Why not provide a mechanical element to the Force that better characterizes the natures of the Light and Dark sides of the force? How about a Force mechanic that directly interacts with the Destiny mechanic? How about a mechanic that emphasizes the Balance of the Force? What you read below are detailed descriptions of how this mechanic works in gameplay, as well as details on what inspired this mechanic. The other dice mechanics in FFG Star Wars are all about incremental advantages. I like dice rolling, but when you’re rolling one dice with ~60/40 odds of whether or not you even get to activate your power, the odds are just a bit too swingy.

I think that as-is, the mechanics for light-side or dark-side are too random, especially with the possibility that any low-rating force user who is expressly trying to be a Light or Dark character could roll terribly one session and get very few of their respective sides. I have some house rules for Force Users in FFG Star Wars.
